Same problem with bowmen with jumpshooting.The only 2nd job advancement attack as cleric is holy arrow, which is equal almost to magic claw.(15 monsters at amazing levels of damage but use more mp). Owns all the other classes at 4th job.Heal, used by Clerics, Priests, and Bishops, defeats the purpose for HP potions.Incredible amounts of HP and MP recovery.Very good damage comeback in 4th job in the form of mob skills.They are liked in Party Quests for the damage they are able to do and the skills they can contribute. A constant damage dealer they often have some survivability through magic guard. Unlike bowmen and assassins, their attacks are both melee and ranged. You can see any class of the Magician walking around all the time. Magicians are very abundant in the MS community.NOTE: Bowmen are not as useless up close as sins, as the skill, power knockback (pkb) knocks close enemies away much more easily.Thieves have avoid-ability and alchemist/chakra later on to improve regeneration) Magicians have magic guard/magic armor to decrease damage taken. Only tank ability is puppet (warriors have skills to increase weapon defense, and hp.Movement and jumpshooting is tougher (but possible).Attack speed is slower than that of their star counterpart (especially crossbowmen).Use up close until you attain Power Knockback and Mortal Blow.Unstable damage (fixed in 4th job, where you get 90% Mastery).Arrow Eruption/Rain allows 3rd job Bowmen to mob up close.Marksmen get a skill that can one-hit KO any non-boss monster.Pierce (Marksman/XBow master skill) deals very, very high damage to mobs.Hurricane's (Bow Master skill) rivals Triple Throw (Night Lord with Shadow Partner (star thief)).Relatively cheap equips (especially for crossbowmen).Damage starts to shine later in the game.Although useless in melee early on, their high damage capability at ranged makes up for it. Bowmen can use ranged attacks, and hit very hard with them.Instead of using Mana, Zero uses Time Force (TF)) Zero (Warrior/Magician Hybrid - Child of Rhinne, The Transcendence of time, separated in to two by the Black Mage: Alpha(male), Beta(female) and imprisoned into the mirror world.Beast Tamer- Chase (Magician- of the beast tamer class, powers from several animal creatures: Cat, Snow Leopard, Bear and Hawk).Dragon Warrior (Pirate - Similar to Jett but with different animal-themed animations and also uses summons.Jett (Pirate - Gunslinger with a science fiction twist, available in some servers only).Kanna (Magician - Shrine Maiden class who also can summon foxes,currently unavailable in KMS ).Hayato (Warror - Samurai class who uses two handed swords, currently unavailable in KMS).Angelic Burster (Pirate - uses a cannon/gun hybrid weapon and a soul system).Kaiser (Warrior - Aran, uses a two handed sword, Dragon's Soul, a combo system and can transform into a dragon).Shade (Pirate - Uses mainly knuckles as primary weapon and Fox Marbles as second weapon, The only character who could go through the Middle Door at the Temple of Time, also known as EunWol).Luminous (Magician, uses a shining rod, orb, unique attack system that is different in KMS then some others).Evan (Magician - unlike anything, uses a dragon). ![]()
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